Multiplayer game types • Multiplayer • Unity Docs
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Unity Multiplayer Documentation: Game Types Overview
This page is part of Unity's official multiplayer documentation. It explains the different game type architectures developers can choose when building networked multiplayer games with Unity's multiplayer tools and services.
The page covers concepts like client-hosted games, dedicated server games, and peer-to-peer setups, helping developers understand the trade-offs of each approach. It sits within the broader Unity Multiplayer docs, which also covers Netcode for GameObjects, Unity Gaming Services, and relay and lobby features. The documentation targets developers at various experience levels, from those just starting with multiplayer to those optimizing existing networked projects.
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